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Minecraft Unarmed Skill

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View, comment, download and edit skill Minecraft skins. When attacking with unarmed, no Minecraft XP is awarded, no MCMMO exp is awarded, and the 1 block knockback typical for attacks does not happen. (The problem with the 1 block knockback is also present for axes, which still have knockback when 'struck with great force.' ) All other weapons behave as previously, using the same mob sources. Minecraft Shotter, You kill someone with it. Other Skills Acrobatics. Overview: Reduces fall damage and improves damage dodge chance, making it useful for those who PvP or explore a lot. Abilities: Roll. Minecraft McMMO Servers. This is the McMMO servers. If you like to roleplay and usually play RPG, then this is the servers for you. You get the same game mechanics as normal Minecraft, but McMMO will give the entire game a more RPG like feeling. You can quest, train skills.

Unarmed
Tool

Fists

Super Ability

Berserk

Active Subskills

None

Passive Subskills
  • Arrow Deflect
  • Disarm
  • Iron Arm Style
  • Iron Grip
  • Limit Break
Interacts With
  • Monsters
  • Players


Unarmed is a combat skill which allows players to use their fists as if they were a proper weapon.

  • 2Super ability
    • 2.1Berserk
  • 3Passive sub-skills
    • 3.1Arrow Deflect
    • 3.2Disarm
    • 3.3Iron Arm Style
    • 3.4Iron Grip
    • 3.5Limit Break

Experience gain[edit]

Experience in Unarmed is gained by dealing damage with your fists to mobs, or players.

The experience gained is based on how much damage you deal to a mob, or player. In addition to this, each mob has its own experience multiplier, which can be changed within the configuration files.

Super ability[edit]

Berserk[edit]

The Berserk ability is activated by right clicking with no items equipped, whilst you have a block or mob 'selected' in your crosshairs and then left clicking. Clicking when your crosshairs are aimed at something yet not selected (e.g., a faraway block) will not trigger the ability, nor ready the ability.

When activated, Berserk has a few benefits. Firstly, if you left click on stone bricks they will change into cracked stone bricks. Secondly, blocks with no blast resistance (leaves, grass blocks, dirt, etc.) will break much faster with your bare hands. Thirdly, you receive a +50% damage boost on top of your current level's damage boost.

The duration of Berserk increases by 1 second every 50 (5 normal) levels, and starts at 2 seconds at level 1.

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Ability length[edit]

Normal ModeRetro ModeAbility time (seconds)
1102s
5503s
101004s
151505s
202006s
252507s
303008s
353509s
4040010s
4545011s
5050012s
100100022s

Note: The above listed values only apply with the default configuration.

Passive sub-skills[edit]

Arrow Deflect[edit]

The Arrow Deflect passive sub-skill provides a chance to both deflect an arrow, and cause said arrow to ricochet back and hit your attacker. The chance to cause an arrow to be flung back at your attacker is much lower than that of a normal deflect.

When this sub-skill unlocks at level 200 (20 standard), it only has one rank but the chance to deflect continues to increase every 100 (10 normal) levels.


Arrow deflect chance[edit]

Normal levelRetro levelPercentage
2020010%
3030015%
4040020%
5050025%
6060030%
7070035%
8080040%
9090045%
100100050%
Note: The above listed values only apply with the default configuration.

Disarm[edit]

The Disarm passive sub-skill provides a chance to disarm your opponent in a pvp fight. This has no effect in pve; e.g., you cannot disarm a skeleton. This sub-skill can cause a player to drop anything currently held in their main hand, from blocks, to food, to weapons. Said item will drop on the ground, where you or your opponent will have a chance to pick it up.

This sub-skill has a maximum chance of 33%, which is attained at level 1000 (100 normal). It is unlocked at level 250 (25 normal).

Percentages for Disarm chance[edit]

Normal levelRetro levelPercentage
252508%
303009%
3535011%
4040013%
4545014%
5050016%
5555018%
6060019%
6565021%
7070023%
7575024%
8080026%
8585028%
9090029%
9595031%
100100033%
Note: The above listed values only apply with the default configuration.

Iron Arm Style[edit]

The Iron Arm Style passive sub-skill provides extra damage to mobs and players you attack with your bare hands, which increases based on your Iron Arm Style rank. By default, this sub-skill adds +4 damage (2 hearts) at rank 1. Note that this is raw damage, prior to armour calculation - think of it like the +4 damage displayed on a wooden sword. Your rank increases at a configurable level threshold.


Damage increase ranks[edit]

Unarmed skills poe
Normal levelRetro levelRankDamage
111+4
252502+7
505003+9
757504+11
10010005+13
Note: The above listed values only apply with the default configuration.

Wow Classic Unarmed Skill 300

Iron Grip[edit]

The Iron Grip passive sub-skill which exists solely to provide you with a chance to negate another player's Disarm skill. Iron grip has a 100% chance at level 1000 (100 normal), which will effectively make it impossible for you to be disarmed.

This sub-skill is unlocked at level 600 (60 normal) and starts with a 60% chance to not be disarmed. It increases by 1%, every 10 (1 normal) levels.


Percentages for Iron Grip chance[edit]

Normal levelRetro levelPercentage
6060060%
6161061%
6262062%
8080080%
8181081%
8282082%
9898098%
9999099%
1001000100%
Note: The above listed values only apply with the default configuration.

Limit Break[edit]

The Limit Break sub-skill is intended to make Protection IV players less tanky and for you to feel more powerful for having a high skill level. Limit Break has 10 ranks, each rank gives 1 extra raw damage, this is damage before reductions from armour and enchantments. The net result is you deal about 50% more damage with an end game skill compared to before. At max rank, you can two-hit a player in normal diamond armour, whereas it takes around five hits to kill a player in Protection IV diamond armour.

For PvP, this sub-skill only activates on a player when they have armour equipped. As such, players with no armour will not receive the extra damage. The extra damage is also scaled to what kind of armour the player is wearing. Leather, iron, gold, and chain will only have 25% of your current limit break damage. Diamond will have 50%, and netherite will have 75%. If you enable the 'AllowPVE' setting in the 'advanced.yml' file, this sub-skill is active at all times. Note that by default, this sub-skill is disabled for PvE.


The limit break sub-skill is unlocked at level 100 (10 normal).

Damage increase ranks[edit]

Normal levelRetro levelRankDamage
101001+1
202002+2
303003+3
404004+4
505005+5
606006+6
707007+7
808008+8
909009+9
100100010+10
Note: The above listed values only apply with the default configuration.

Trivia[edit]

  • Many servers have disabled the Unarmed skill, due to the feeling that it 'devalues' weapons such as swords.
  • Unarmed can be useful in a pinch, if you enable the configuration setting to allow damage and experience gain with held items.


← Primary Skills

Minecraft Unarmed Skill

Retrieved from 'https://mcmmo.org/w/index.php?title=Unarmed&oldid=4864'

MCMMO

Mcmmo: Mcmmo is the plugin that enables skills on our server. First thing your gonna want to know is the help command for mcmmo, you can find this by typing /mcmmo. This will show you the commands that show your stats. As well as specific stats.

To find your own stats type: /mcstats.

To find the info on the skill you are training type /(Skill name)

Power level is a part of mcmmo which is keeps track of your added up skill levels. (Power level is good for nothing except bragging rights). You can see the highest power levels by typing /mctop, or if you looking for something farther down you have to type /mctop (Number)

Ex: /mctop 3. This would give you from 21-30.

Skyrim Unarmed Skill

You can also find the the high scores for individual skills by typing /mctop (Skill name). Once again you can include numbers to go farther down the list

Ex: /mctop herbalism 5. This gives you from 41-50 for herbalism.

Skills and abilities: Maple 19 download.

Gathering Skills:

Excavation: This lets you gather misc materials from digging dirt, sand, and gravel. You can level this up by digging the three listed above. (You can right click with a shovel and be able to one hit blocks.)

Fishing: While fishing you can now gain things such as armor, and weapons. You can level this up by simply fishing.( This skill has no active)

Herbalism: This gives you double drops on crops such as wheat cactus, etc. You can level this up by gathering crops. (If you right click with a hoe you are able right click seeds on cobble stone and make it mossy cobblestone, at the price of seeds.)

Mining: This give you double drops off of cobblestone as well as ores you find in the earth. (right click with a pickaxe lets you one hit cobblestone and other ores, this will also increase your drop chance to get Increased drop chance)

Woodcutting: woodcutting is one of the gathering skills in mcmmo. It is leveled by cutting down trees with a axe. At high levels of woodcutting, you get a higher double drop chance (getting more than one log per log you break).

Combat Skills:

Axes: Axes allows you to use an axe as a wepon. Dealing increased damage as well if used in pvp can destroy the opponents armor. You are also able to critically strike someone for bonus damage.

Archery: With archery you use a bow and arrow for combat. With archey you can increase your level by shooting players and mobs. As you increase your archery level you have a higher chance to 'Skill Shot' Skillshot does increased damage judging by by your chance.
Ex: 75% skillshot chance, you do 75% extra damage.
With archery you are able to 'Daze' an opposing player in pvp making them look straight up, or straight down. The chance of dazeing a player also increases as your archery level increases.

Swords: swords is the basic combat stat you can level it up by hitting anything hostile with a sword in hand; players, mobs, ect. leveling up swords does not make you do more damage, what it does is gives you stronger bleed. Bleed is the sword affect that makes your opponent take damage even after hitting them. Leveling your swords increases bleed length as well as your chance to make your opponent bleed. Another part of swords is counter attacks! Counter attack is when your opponent takes damage from hitting you, your chance goes up the higher your swords skill is. Your bleed length is measured in ticks, 1 tick is 2 seconds, when you right click you activate your ability, serrated strikes, this makes your bleed last for 5 ticks.

Taming: Taming is the skill where your dogs fight for you. This skill lets dogs do extra effects to enemies such as monsters, or players. With this skill you have the ability to summon dogs by holding 10 bones in your inventory, shifting and punching the ground.
Extra taming effects:
Gore:
Critical Strike that applies a Bleed effect. Gore enables your wolf to do a critical hit that causes Bleed (DoT, Damage over Time) on the wolf's target.

Fast food service:
50% chance for Wolves to heal 4 points(two hearts) on attack.

Environmentally aware :
Cactus/ Lava awareness, immune to fall damage – wolves avoid danger.

Thick fur:
Halved damage, fire resistance.

Shockproof:
Explosions do 1/6 normal damage to Wolves-you won't have to deal with creepers mass-murdering your four legged friends anymore.

Sharpened claws:
Wolves deal extra damage

Unarmed: Unarmed is a combat skill that is leveled by hitting hostile mobs, like the other combat skills. Unarmed is an interesting skill, at level 250 it gains bonus damage, because you gain the Iron Arm Style. You also gain the chance to 'Disarm' your opponent in pvp, another skill unarmed gives you is arrow deflect, the chance arrows won't hit/damage you. The final skill unarmed gives you is berserk, berserk does two things: 1. It gives you a 50% damage increase and 2. It makes it so you break weak materials instantly so, sand, dirt or gravel.

Miscellaneous:

Acrobatics: Acrobatics is a skill that you can use to negate fall damage as well as dodge enemy attacks. You can negate fall damage by using either graceful or normal role. You can graceful role by holding shift as you fall. Note:You will only negate all fall damage up to a certain point. The normal roll is a passive ability were when you fall you can negate damage up to a certain point as well but you do not need to hold shift. Dodging is another useful skill, it is a passive skill that allows you to negate ½ the damage of any hit. Both graceful roll and roll can reach a cap of 100%. Dodging can only reach a cap of 25%. Roll and dodge cap at skill level 100. But graceful rolling will reach 100% climax at skill level 500.

Repair: Repair is a skill that you level up with a anvil (Iron block) and a damaged item. your right click the iron block while holding the damaged tool/weapon while having the material its made of in your inventory it will slightly repair the item. At level 50 you can start repairing diamond. In later levels of repair you get Arcan Forging, arcan forging is the skill to repair enchanted items, without losing the enchantments as often. There is also repair mastery, that increases how well you repair items and finally Super repair, super repair gives you a repair that is double its normal effectiveness

BY: Maxse123 and Kaos1559!





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